Hyperreality in Real-life, No Headsets Involved!

hyperreality in real-life

Introduction and hyperreality

Technological change over the years has led to many unprecedented changes in society so much that most of our work and other activities through the interfaces of computers. The computing devices in the market today are more extensive, and they contain high quality and more realistic images that make content more illusionary. The results of this change are that people figured out a way to make the technology useful in their day to day lives.

The concept of this week’s post is evaluating the way we live with the overly simulated environments that provide us with feedback and more information necessary in understanding seemingly complicated subjects. As seen with the past articles on virtual reality and augmented realities, each of those technologies offers an opportunity to integrate new digital information to the real world without overwhelming the users with too many details.

Hyperreality is a term coined by the French social theorist Jean Baudrillard to explain the phenomenon in which places feel more real than real-world by blending existing environments with realistic simulations. A significant benefit associated with the hyperreality is that merges mundane tasks with intuitive and immersive interfaces that improve our views on the real world. Blending virtual world and the real world is essential in creating new sensory experiences as it enhances our actions through simulations.

In simple terms, hyperreality is an advanced version of virtual reality. The first encounter with hyper reality is this video, The Void, which gives people the freedom to roam freely in physical world while interacting with virtual reality environments. In the video, the users are able to interact, play with other people or opponents, experience rain in their physical presence when virtual reality environment rains and so forth due to highly immersive and sensory equipments used.

Implementation of Hyperreality without Headsets!

Hyperreality, in essence, magnifies the experiences of people’s lives by supplementing real-world experiences with virtual information that people relate with at sensory level. Mapping virtual objects with real-world experiences create educational and behavioral change realities that increase confidence and controls of basic tasks we perform daily. Hyperreality is different from the augmented reality because it is based on the real world and they offer feedback on those experiences. As a result, hyperreality is designed in synchronous, distributed and illusionary interfaces systems that are more acceptable in society and provide more positive feedback.

Hyperreality is mainly used to create immersive games that use real-world interactive props, weapons, and multisensory environment to create highly adventurous experiences as demonstrated in this video.

Despite their wide use in video games, other studies show that hyperreality is used in making our lives simpler as shown by a study by Bonanni, hyper-reality: amplifying everyday sensory experiences. The author with a group of other experts conducted experiments to prove how hyperreality can be used without VR to create immersive experiences such as kitchen with sensors useful in making our lives easier. The experiments in his study proves how important hyperreality is when properly utilized to make our experiences better by providing constructive feedback. The following three examples prove how hyperreality improves user experiences at home.

Heatsink

A heatsink is a simple solid-state circuit hyperrealistic project that shows the light of tap water depending on the temperature, with red color indicating hot water and blue color for cold water. Measuring the temperature of food and water in homes is normal, but people mostly use remote indicators and remote controllers. However, these methods have proven not to be so much useful especially because they don’t have sensory input. Compared to the remote controllers and indicators, research shows that heatsink projections of color on streams of water is more effective because synchronous illumination and illusory colors are easy to understand. Making the use of basic color makes it easier for people to know when water is hot or cold without the need to touch it.

SmartSink

SmartSink is an invention consisting if a working sensory-laden sink installed in laboratories. The sink has a digital video camera that is used to identify the type of action a person is performing such as washing hands, cleaning fruits, or filling water in a container through image recognition.

So what makes the SmartSink special?

The SmartSink is essential in that based on the action of the user, a speaker integrated into the system provides positive feedback that helps in water conservation or motivating people to clean their hands thoroughly. It is known that the easiest way to spread infections is through poor hygiene, especially when people don’t wash their hands properly. SmartSink has the capability of guiding users on how to wash their hands by offering positive feedback to the users in the form of music or voice in a pleasant manner. This hyperreality invention is appropriate in water preservation, and teaching increased health and hygiene to people in a fun and non-intrusive way.

Cooking With Elements

The research by Bonanni describes a scenario where hyperreality is used by a deaf person to improve their experiences. The scenario indicates how a deaf person does not get full sensory information and this results to frustration because some tasks such as knowing when the microwave is complete are daunting. Hyperreality is useful in such a case because it offers rich sensory-rich feedback, which enables people to see or know when a task is complete.

Cooking With Elements is a hyperreality that maps intuitive multimedia textures to the conventional kitchen tops with the intention of enriching sensory feedback. This application consists of motion, temperature, proximity and flow sensors with speakers and tiled projections that communicate feedback to the user. The system displays the cabinet and kitchen appliances while the light and sound projects enable the user to know information like when an oven is hot, the refrigerator door is open, and when a microwave is complete among others.

Conclusion

Providing enough and useful sensory feedback enable people with disabilities to perform their actions effectively. Lack of feedback inhibits way people conduct their duties and thus can result in frustrations. Hyperreality has found a way to improve sensory feedback, and people could interact with immersive technologies to explore environments that enrich their knowledge. The realities help in magnifying feedback in our day to day activities thus assisting the people to become aware of their positive or negative traits, and this improves their lives.

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